AI Insights · Timothy · July 2022
Top 5 Basketball Games on Android in the UK - Q2 2022
Explore the performance metrics of the top 5 basketball games on the Android platform in the UK for the second quarter of 2022.
In the second quarter of 2022, the top 5 basketball games on the Android platform in the United Kingdom showcased diverse performance metrics. Here's a detailed look at their weekly downloads, revenue, and active users, sourced from Sensor Tower.
Basketball Stars: Multiplayer
Throughout Q2, weekly revenue for this game from Miniclip.com fluctuated, starting at around $1.9K and dropping to approximately $985 by the end of June. Weekly downloads peaked at 5.5K in early May but saw a decline to about 2.9K towards the end of the quarter. Active users increased from 12.5K at the start of the quarter, reaching a peak of 17.9K in early May, before falling back to around 12.7K by the end of June.
NBA 2K Mobile Basketball Game
2K, Inc.'s game experienced relatively stable weekly revenue, hovering around $900 to $1.2K, with a slight dip to $771 in the final week of June. Downloads varied, starting at 1.4K and peaking at 1.8K in the last week of June. Active users saw a steady increase from 3.7K at the beginning to 4.3K by the quarter's end.
NBA SuperCard Basketball Game
This game also published by 2K, Inc. experienced a peak in weekly revenue in mid-April at $1.1K but saw fluctuations, ending the quarter at approximately $676. Downloads remained relatively low, ranging between 105 and 154 per week. Active users showed a gradual decline from 1.1K at the start to 813 by the end of June.
Mini Basketball
From Miniclip.com, this game had a notable start with weekly revenue peaking at $1.2K in late March but saw a significant decline to around $407 by the end of June. Downloads followed a similar trend, starting strong at 7.2K and dropping to 1.5K. Active users decreased from 15.9K at the beginning to approximately 4.8K by the end of the quarter.
NBA LIVE Mobile Basketball
ELECTRONIC ARTS' game showed a steady weekly revenue, ranging from $333 to $701, ending at $355. Downloads had a mid-quarter peak of 3.5K at the end of May but dropped to 1.8K by the end of June. Active users varied, starting at 16.3K and peaking at 18.8K in early June, before settling at around 13.2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.